×HOW TO PLAY
Goal: Keep stfuGotchi alive as long as possible.
- Time passes even when you do nothing unless sleeping.
- Light affects growth.
- When in Egg state the darker it is the faster incubation/Hatching.
- When Infant or Adult the darker it is the faster the decline of happiness will be.
- If conditions are perfect and the light is low enough the creature will sleep, pausing all actions and conditions.
- Exposed to bright light for more then 5 seconds and the creature will wakeup.
STATS
- Hunger (0~10) is critical when 10
- Happiness (0~10) is critical when 0
- Sickness (0~10) is critical when 10
If any of these stats are critical, your creature will die.
ACTIONS
FEED
- Lowers hunger.
- Overfeeding causes depression or sickness. (overfeed depression lasts 60 seconds)
DRUG
- May improve mood or trigger dangerous side effects.
- Drugging too often causes stress.
PLAY
- Increases happiness.
- Raises hunger.
- Overplaying causes stress.
WAKEUP
- Wakes a sleeping creature.
RESET
- Reset the creature and start again from the beginning.
MEDICINE
Giving drugs
- Giving drugs reduce sickness.
- Using medicine while not sick, makes the creature DRUGGED.
- Using medicine while already drugged causes OVERDOSE INSTANT DEATH.
A small chance of getting an OVERDOSE always exists.
DRUGGED STATE
While drugged:
- Hunger rises rapidly
- Happiness drops
Recovery is possible if:
- Hunger is 5 or less
- Happiness is 8 or more
Or recovered automatically after 30seconds
Failure to recover leads to emotional damage.
DEATH
OVERDOSE: Using medicine while drugged is bad.
DEPRESSION: Not enough happiness.
STARVATION: Should have eaten more!
SICKNESS: Maybe it was an STD?
Longest survival time is saved.
Gentle care beats constant interaction. ^